So today’s been a good day, I passed my Trinity English exam and now I’m both a 3D modeller and a English Teacher. Multiple job opportunities HO!
To celebrate here’s some more renders: (Quick note: they are all high renders so zoom in to see the details!)
Fiona: to those that have seen this wondering what’s new, first off its the old renderer, but several of the hairs were recoloured with inner grey colouring in line with how fox fur looks under the orange, the hair count has been trimmed a little to speed up render times, the bald spots have been cleaned up and the eyes now have iris’s that should reflect light like a real eye (fingers crossed as I haven’t had a chance to animate her head yet, so its based on still renders). General cleaning up, less gloss on the hair so light doesn’t light her up like before. Each hair type now has the correct light shine, so Black gives off the blue tint, orange is a cross between yellow and light orange, White is slightly white/greyed, bits of yellow staining might be tweaked later but thats for later, now her heads for animating.
Drossel V1: Rendered the original design with the V2′s colouring scheme, gives a odd polished gun metal look.
Drossel V2: Quick look at the total model with and without armour, back view included. The design look I’m going for is that unlike the V1 design she isn’t really designed to be without her armour in this version. It not only covers her skeleton but also acts as structor support on the knees and arms, also Ill have to redo her neck to take into account that she has a friggin extra leg attached to her head (which I see as the driving part in the design) which cant be light to carry around. But its coming along nicely.
Current build of the Drossel build based on the newer version. I took some references from various artists sketches of what they though would be inside the shell of Drossel, and then worked out how the joints should bend and move with some added artistic license.
Depending on size it take about 30 mins to about 2 and half hours to render. But at least now her wheels can come out of her feet and her legs can rotate without being trapped
(fingers crossed I haven’t had a chance to rig it up yet).
Anyway enough talk here are the renders.
All done in Cycles Blender.
More work done today, probably going to have to hold off till Saturday to add more.
But for now here’s the back section, added rounded ball points on the pistons so when she twists it allows her to do so and still take walking strides.
Head piece is being built in sections and the whole thing will be strip able to the skeleton.
Also whilst I don’t want to be banging this in too much here’s the Evil Diva info again for those that are going to town before the weekend.
Anyway till Saturday.
Progress shots of Drossel mrk2 and Evil Diva is coming to stores!, Preorder info below. Go to your local comic store and ask for this comic under the Diamond banner, the series is damn good and is worth a pre order. If you fancy a cool indie series give it a look. I’ve got my preorder already
Quick addition: Here’s the link to the Evil Diva site for those that would like to get a taste before buying:
So if all goes well you will be playing with the blend file of the original Drossel on Blendswap.
If it goes really well below you should see my sketchfab render.
Also I’m working on the Charming Drossel Version as well.
Here’s some renders:
Here’s the final look of the model, the client seems pleased and will be getting it asap. Once this is done its onto the Drossel models.
Turntable video coming soon as I finish the rendering.
Whilst I was busying myself with the final bits of the Kobold Bard I realised I had never posted the Akira bike with the stickers on. So here are some shots of the Bike. More to come soon on the Kobold (ie I think tomorrow).
Another Year another report, some interesting analysis on what people view of my work.
To all that visit Happy (Nearly) New Year and all the best for the next one!
Here’s to more views and subscribers for 2013! Cheers!
The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.
Here’s an excerpt:
600 people reached the top of Mt. Everest in 2012. This blog got about 8,900 views in 2012. If every person who reached the top of Mt. Everest viewed this blog, it would have taken 15 years to get that many views.
Click here to see the complete report.
What a busy set of days, I’ve been busying myself with the tescol course and the Kickstarter has grown and grown, its very nearly reached the 15k mark!
With a little more help it might even make it past the 20k as well. Congrats to all who have added they donations to the Kickstarter, as promised I will be releasing the original Drossel Model onto BlendSwap and in OBJ format in December.
In other model news it might go quiet for the mean time for me as I have to concentrate on the course, if I find that Im handling it well enough I might try for the odd bored series head creation but for the most part Ill be holding off on making any new 3d till mid December.
So till then Ill see you around