So its complete, everything in the image has been uv’d and had its normals applied to a lower poly version, all except the eyes and the glasses (didnt seem to be much point), pants and shoes. The rest is all normals on model.
All finally finished in Blender.Quick edit here is a wire frame version to see what its like without the mesh smooth or normals.
More work for the Woody Allen model, this time the arm and hand, unfortunatly no video (was redone several times so it would have been a little boring to view). But a nice still of the arm so far, not liking the look of the nails but for now itll do. Not much detail int eh arm since itll be covered but I enjoyed doing the wrinkles ont he hand and knuckles (part sculpted , part alphad).
Developed for the 3D Cerebus movie being made through Whatcomix, done in Zbrush (duh) and will be worked on further in Blender. Retopology and hair next.With this and the other human head to work on the weekend is going to be busy busy busy.
I found this animation whilst doing my usual web surfing, it was created with maya and built in roughly 3 months by a small group. There is a link on the youtube page to the production of it.
I was attracted to the emotion in the eyes and the stress the main character is going through, it had a feel of a late Woody Allen movie (not surprising since his face was a inspiration for one of the characters). But its those eyes that get me, they are very expressive for the scene, and the work on the face is really moving.
The sad joke I believe is that since the cast are dogs, her 12 years statement probably means she has only about 4 more years to go, not surprising then with what happens in the end. A sad but stirring short and a pretty quick fav for me, and one worth further study.