But of a mixed bag at the moment, whilst I have been keeping busy with modelling, its been up and down with the current RL workload I had, since I finally finished my teaching contract I’m back to modelling full time.
So here is some work in progress views and shots of what’s in the pipeline for commissions.
This is a early build of a oc character called Cobra Priest, part of a line of characters I hope to finish for future projects. Still to do:
Rest of body, clothing, redo of scales (needs more detail).
A exaggerated muscle piece, after a screw up with my timelapse video I used Zbrush’s forward undo video setup to do the movie. Not sure about the choice of material I used but it was this over losing it all together.
Designed based on a Hoi hoi image http://www.pixiv.net/member_illust.ph…BUT I WARN YOU most of his work is Nsfw.
Took about 3-4 hours to build.
Still to do: Retopology, Hair, goggles, colouring, wings, the usual.
Muscle Rainbow Dash
Other pieces I’ve been working on are some pieces for Angry Viking Press and GBJR Toys:
Also Ill throw in some shots of the other models from varying poses.
So till next time.
So today’s been a good day, I passed my Trinity English exam and now I’m both a 3D modeller and a English Teacher. Multiple job opportunities HO!
To celebrate here’s some more renders: (Quick note: they are all high renders so zoom in to see the details!)
Fiona: to those that have seen this wondering what’s new, first off its the old renderer, but several of the hairs were recoloured with inner grey colouring in line with how fox fur looks under the orange, the hair count has been trimmed a little to speed up render times, the bald spots have been cleaned up and the eyes now have iris’s that should reflect light like a real eye (fingers crossed as I haven’t had a chance to animate her head yet, so its based on still renders). General cleaning up, less gloss on the hair so light doesn’t light her up like before. Each hair type now has the correct light shine, so Black gives off the blue tint, orange is a cross between yellow and light orange, White is slightly white/greyed, bits of yellow staining might be tweaked later but thats for later, now her heads for animating.
Drossel V1: Rendered the original design with the V2′s colouring scheme, gives a odd polished gun metal look.
Drossel V2: Quick look at the total model with and without armour, back view included. The design look I’m going for is that unlike the V1 design she isn’t really designed to be without her armour in this version. It not only covers her skeleton but also acts as structor support on the knees and arms, also Ill have to redo her neck to take into account that she has a friggin extra leg attached to her head (which I see as the driving part in the design) which cant be light to carry around. But its coming along nicely.
Current build of the Drossel build based on the newer version. I took some references from various artists sketches of what they though would be inside the shell of Drossel, and then worked out how the joints should bend and move with some added artistic license.
Depending on size it take about 30 mins to about 2 and half hours to render. But at least now her wheels can come out of her feet and her legs can rotate without being trapped
(fingers crossed I haven’t had a chance to rig it up yet).
Anyway enough talk here are the renders.
All done in Cycles Blender.
Took a night to test out the strand rendering in cycles. Below are my tests of the hair on Fiona. First off I do like some of the renders, but it is really really long to render a nice look set of hair, but I did manage to get some of them down to reasonable levels, but when it came to trying to combine all the different hair settings the time sky rocketed and does crash unless given all the attention.
Also I just cant get the settings to allow the hair to layer on top of each other like I do with the original model. The closest I got was to get the black sections to mix with the orange even with the add shader. The white gets taken over completely by the orange and the yellow is non existent. I’m not sure if its just due to cycles build missing what I need or I’m missing something obvious, so I’m going to wait on the next builds and try again then.
Credit goes to Blender Guru for his hair tutorial and Blender nerd for his alpha mapping video which helped a little in getting the Fiona model to work sort of like the original.
More work done today, probably going to have to hold off till Saturday to add more.
But for now here’s the back section, added rounded ball points on the pistons so when she twists it allows her to do so and still take walking strides.
Head piece is being built in sections and the whole thing will be strip able to the skeleton.
Also whilst I don’t want to be banging this in too much here’s the Evil Diva info again for those that are going to town before the weekend.
Anyway till Saturday.
Progress shots of Drossel mrk2 and Evil Diva is coming to stores!, Preorder info below. Go to your local comic store and ask for this comic under the Diamond banner, the series is damn good and is worth a pre order. If you fancy a cool indie series give it a look. I’ve got my preorder already
Quick addition: Here’s the link to the Evil Diva site for those that would like to get a taste before buying:
Whilst I was busying myself with the final bits of the Kobold Bard I realised I had never posted the Akira bike with the stickers on. So here are some shots of the Bike. More to come soon on the Kobold (ie I think tomorrow).
Another Year another report, some interesting analysis on what people view of my work.
To all that visit Happy (Nearly) New Year and all the best for the next one!
Here’s to more views and subscribers for 2013! Cheers!
The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.
Here’s an excerpt:
600 people reached the top of Mt. Everest in 2012. This blog got about 8,900 views in 2012. If every person who reached the top of Mt. Everest viewed this blog, it would have taken 15 years to get that many views.
Click here to see the complete report.
Mixed results, it works when it wants too and the cpu rendering is a little slow, but at least its a start.
Still I will probably wait till its a little further along before I try to cross over to it fully.
Later with tweaking I got it to register the jumpers design but the fur just flat out refused to ever get out of black. (sigh)
Hello all been quiet but not lazy, finished a piece for Mr Canty. Sort of a fusion of the original Drossel Von Flügel and the new/old? Fireball version.
Also got bored and messed about doing a mix of the old tron disc and the newer versions.
Just fyi the model got two modes, one is more of a going out hot pants sort of look the others more in keeping with the original design, you decide which is better.
The models are riggable and relatively low poly, the final piece was separated into skeleton and armour packages to help make the rigging process easier.
So you got this far why not take a look at the kickstarter page, we’ve nearly made the half way mark on the asking amount and if you would like to get yourself some cool swag whilst getting some well known and excellent artists a head start drop a few bucks and feel all glowy inside (ok that was a little too syrupy) but still take a look its got some great potential.