So today’s been a good day, I passed my Trinity English exam and now I’m both a 3D modeller and a English Teacher. Multiple job opportunities HO!
To celebrate here’s some more renders: (Quick note: they are all high renders so zoom in to see the details!)
Fiona: to those that have seen this wondering what’s new, first off its the old renderer, but several of the hairs were recoloured with inner grey colouring in line with how fox fur looks under the orange, the hair count has been trimmed a little to speed up render times, the bald spots have been cleaned up and the eyes now have iris’s that should reflect light like a real eye (fingers crossed as I haven’t had a chance to animate her head yet, so its based on still renders). General cleaning up, less gloss on the hair so light doesn’t light her up like before. Each hair type now has the correct light shine, so Black gives off the blue tint, orange is a cross between yellow and light orange, White is slightly white/greyed, bits of yellow staining might be tweaked later but thats for later, now her heads for animating.
Drossel V1: Rendered the original design with the V2′s colouring scheme, gives a odd polished gun metal look.
Drossel V2: Quick look at the total model with and without armour, back view included. The design look I’m going for is that unlike the V1 design she isn’t really designed to be without her armour in this version. It not only covers her skeleton but also acts as structor support on the knees and arms, also Ill have to redo her neck to take into account that she has a friggin extra leg attached to her head (which I see as the driving part in the design) which cant be light to carry around. But its coming along nicely.
Current build of the Drossel build based on the newer version. I took some references from various artists sketches of what they though would be inside the shell of Drossel, and then worked out how the joints should bend and move with some added artistic license.
Depending on size it take about 30 mins to about 2 and half hours to render. But at least now her wheels can come out of her feet and her legs can rotate without being trapped
(fingers crossed I haven’t had a chance to rig it up yet).
Anyway enough talk here are the renders.
All done in Cycles Blender.
Progress shots of Drossel mrk2 and Evil Diva is coming to stores!, Preorder info below. Go to your local comic store and ask for this comic under the Diamond banner, the series is damn good and is worth a pre order. If you fancy a cool indie series give it a look. I’ve got my preorder already
Quick addition: Here’s the link to the Evil Diva site for those that would like to get a taste before buying:
So if all goes well you will be playing with the blend file of the original Drossel on Blendswap.
If it goes really well below you should see my sketchfab render.
Also I’m working on the Charming Drossel Version as well.
Here’s some renders:
Hello all been quiet but not lazy, finished a piece for Mr Canty. Sort of a fusion of the original Drossel Von Flügel and the new/old? Fireball version.
Also got bored and messed about doing a mix of the old tron disc and the newer versions.
Just fyi the model got two modes, one is more of a going out hot pants sort of look the others more in keeping with the original design, you decide which is better.
The models are riggable and relatively low poly, the final piece was separated into skeleton and armour packages to help make the rigging process easier.
So you got this far why not take a look at the kickstarter page, we’ve nearly made the half way mark on the asking amount and if you would like to get yourself some cool swag whilst getting some well known and excellent artists a head start drop a few bucks and feel all glowy inside (ok that was a little too syrupy) but still take a look its got some great potential.
Morning all, Im working on my projects which at the minute includes this 3D version of the Drossel Image I made a few days ago. Its still being tweaked as I tye but after this Im building the Armour to go over it, Commissioned by Jason Canty of Angry Viking Press His Kickstarter is moving slowly into target amount he’s after but every little helps, if you have a few bucks please consider giving some of it to the Kickstarter, it would really help with his plans, (which after explaining what he has planned for the future could REALLY do with going way over its asking amount to get everything planned). I have my own options there but if you cant or don’t want to take any of those options there’s a lot of other cool choices on offer. So give a quick look if you can please .
Heres a wallpaper of the Drossel von Flügel’s progress to sweeten the deal.
Second version of the Sally Mech after she has been weaponized by Robotinic.
For Jason Canty of www.angryvikingpress.com
About 5 hours to redo the the design using the previous mech Sally as a template.
Its been a while since I did a post about robots, here is a link to a selection of robots being built to fly based on various differing creatures, such as a Locust and a Bat.
Insects and flying mice with foldable wings inspire gliding robot designs at EPFL
Been a while since I had a robotics article, But I love this creation I found recently on one of my rss feed’s, apparently the parts were built from bits bought in Akihabara and it moves like a dream. I had a design similar to it designed a while ago, it nice to see that it could have work
Hello all, well I recently updated my blender setups and decided to give cycles a try, and since Ive been doing a nice solid mech based on a toy Ive had (apparently its from Robotech series) I thought Id use it for the renders (the mech isn’t finish yet but the base bits a nearly done).
So how is cycles?
Generally I have to say I’m bloody impressed, whilst I do not consider myself to know enough about the ways a how renderer works I was able to quite quickly get cycles up and running and have it start showing off its ability to do on-the-fly rendering in my view port, renders were quick (even considering my fairly weak laptop settings).
Things to note: It doesn’t recognize blender lights yet so i used it own version which is a material setup called emissions to give off light towards a object. It also doesn’t seem to do the low model viewport/ high model renderer effect yet.
I had to have all my highest subdivisions on before it would do the model as I wanted it (I’ll include all the test renders to show what I mean). But otherwise it was a damn sight faster then waiting for Luxrender to show me results (however I’m sure that the lighting in cycles is a little off, that and the model still had parts that didn’t look right (but then what do you expect from a alpha build).
Ok so in order of render from quickest to longest (10 cycles versus 250). Added a little blue tint to the light to make it look cooler (as in colder/ metallic), and adjusted the light a little more to the front.