Hello all as I have been meaning to do I’m currently finishing off some projects for Cerebus and another company (who I cant mention atm), along with this and my new job at the Co-op Ive been finding little time to do the projects like I had hoped, I have made some progress though and will post the renders of how they are going here.
FF Image = is the one I have spent the longest working on, it involves a different style of hair colouring, Im not sure if its technically quicker (as mentioned in my previous posts) but the pay off is that you can control the length of hair and coloration of the fur with ease and repair/replace sections in next to no time. Once I get the time I will be making the tutorial for this characters fur.
Greeble Village = Probably the last set of models for the Cerebus Project, designed to help fill in gaps in towns, yet not be too heavy of detail. Simple structures that can have bits and pieces thrown on to add individualism.
Pigu Mum = Not too much to say except Ive been looking back at changing this character some after discovering the newer way to handle hair.
Other projects = 2 at the moment that I cant mention but they also have been taking up a fair amount of time as well.
Hello all again, Im back from my sickness and with a short piece Im working on the side for a future project. After the last few days I had to get my my mind back into creative mode, so I did the follow up to the Boar Skull with the wip of the Boar Skin. Here is a link to the videos.
1. Here it is with music for those that cant sit still for 2 mins
and here is the vimeo version which quality wise is better.
Next its off to Blender and to retopologize and create the rest of him.
Yeah wasnt feelin to well this week so I had to take a brake from modelling to recover. But before I got too ill I managed to get some pieces completed, one is the skull of a boar (without tusks)
Originally got carried away with modelling this as I was intending it to be ust a template for a new character to go with the pig family.
But anyway here is two versions, one is sharper then the other. (I get the feeling its more stone like then the smoother one which feels boney)
The other piece Ill post later as I am reworking it each time, its a attempt to do a skinned Leonardo De Vinci style human torse/arm, first two attempts have been meh so Im redoing it in my spare time.
Heres a spare model of a different skull (Ox I think) that I did in Sculptris for fun (redid the bottom when I got hold of the glass material).
Exhausting session with this model, I remeber watching “Snakes on a plane” at the beginning then the rest is a blur, then I end on “Riding Giants” (a excellent surfing documentry on BBC4). All I had was the idea in my head and untill I was satisfied I jsut kept going. I think I did good today….
All done in Blender with help from
(Materials used from Blender Open Material Repository
Eraser Rubber (white)
Category: Organic ).
And the Blender Open Material Repository. You guys are awesome help.
Pigu2 with a rough idea of the hair it is supposed to have, Im using a old way of applying the hair, its quick and dirty and gets the job done in a evening, the newer way (using texture based shading to control the size and placement of hair) would take me a while to figure out correctly. Still, she seems to have come out well
Again was trying to be motivated and found a character that I have been meaning to model for a while, based on a perticular artists (Their name has something to do with cards, hint hint). A cute pig character (actually its unfinished its meant to be a boar but I havent the time to add the hair and tusks atm).
But the render came off well enough that I thought Id post it. Build time was about 9 hours (sculpted in Sculptris then retopologised in Blender).
Ill add this to the pile of other characters I have to finish………