So today’s been a good day, I passed my Trinity English exam and now I’m both a 3D modeller and a English Teacher. Multiple job opportunities HO!
To celebrate here’s some more renders: (Quick note: they are all high renders so zoom in to see the details!)
Fiona: to those that have seen this wondering what’s new, first off its the old renderer, but several of the hairs were recoloured with inner grey colouring in line with how fox fur looks under the orange, the hair count has been trimmed a little to speed up render times, the bald spots have been cleaned up and the eyes now have iris’s that should reflect light like a real eye (fingers crossed as I haven’t had a chance to animate her head yet, so its based on still renders). General cleaning up, less gloss on the hair so light doesn’t light her up like before. Each hair type now has the correct light shine, so Black gives off the blue tint, orange is a cross between yellow and light orange, White is slightly white/greyed, bits of yellow staining might be tweaked later but thats for later, now her heads for animating.
Drossel V1: Rendered the original design with the V2′s colouring scheme, gives a odd polished gun metal look.
Drossel V2: Quick look at the total model with and without armour, back view included. The design look I’m going for is that unlike the V1 design she isn’t really designed to be without her armour in this version. It not only covers her skeleton but also acts as structor support on the knees and arms, also Ill have to redo her neck to take into account that she has a friggin extra leg attached to her head (which I see as the driving part in the design) which cant be light to carry around. But its coming along nicely.
Current build of the Drossel build based on the newer version. I took some references from various artists sketches of what they though would be inside the shell of Drossel, and then worked out how the joints should bend and move with some added artistic license.
Depending on size it take about 30 mins to about 2 and half hours to render. But at least now her wheels can come out of her feet and her legs can rotate without being trapped
(fingers crossed I haven’t had a chance to rig it up yet).
Anyway enough talk here are the renders.
All done in Cycles Blender.
So if all goes well you will be playing with the blend file of the original Drossel on Blendswap.
If it goes really well below you should see my sketchfab render.
Also I’m working on the Charming Drossel Version as well.
Here’s some renders:
Morning all, Im working on my projects which at the minute includes this 3D version of the Drossel Image I made a few days ago. Its still being tweaked as I tye but after this Im building the Armour to go over it, Commissioned by Jason Canty of Angry Viking Press His Kickstarter is moving slowly into target amount he’s after but every little helps, if you have a few bucks please consider giving some of it to the Kickstarter, it would really help with his plans, (which after explaining what he has planned for the future could REALLY do with going way over its asking amount to get everything planned). I have my own options there but if you cant or don’t want to take any of those options there’s a lot of other cool choices on offer. So give a quick look if you can please .
Heres a wallpaper of the Drossel von Flügel’s progress to sweeten the deal.
Hello all as I have been meaning to do I’m currently finishing off some projects for Cerebus and another company (who I cant mention atm), along with this and my new job at the Co-op Ive been finding little time to do the projects like I had hoped, I have made some progress though and will post the renders of how they are going here.
FF Image = is the one I have spent the longest working on, it involves a different style of hair colouring, Im not sure if its technically quicker (as mentioned in my previous posts) but the pay off is that you can control the length of hair and coloration of the fur with ease and repair/replace sections in next to no time. Once I get the time I will be making the tutorial for this characters fur.
Greeble Village = Probably the last set of models for the Cerebus Project, designed to help fill in gaps in towns, yet not be too heavy of detail. Simple structures that can have bits and pieces thrown on to add individualism.
Pigu Mum = Not too much to say except Ive been looking back at changing this character some after discovering the newer way to handle hair.
Other projects = 2 at the moment that I cant mention but they also have been taking up a fair amount of time as well.
So its complete, everything in the image has been uv’d and had its normals applied to a lower poly version, all except the eyes and the glasses (didnt seem to be much point), pants and shoes. The rest is all normals on model.
All finally finished in Blender.Quick edit here is a wire frame version to see what its like without the mesh smooth or normals.
Something Ive been cooking up for future use, sort of like a advanced greeble to help with the building of centaurs and get some practice in since my Das Hund work on Zbrush.
Well I had little time to do much more with this head, I managed to Dynamesh it so I got it nicely squared off all round (and lost a million polys as a bonus).
. Afterwards I had to re touch alot of the detail due to the conversion but it wasnt too bad (certainly easier then carring on as it was previously). Now if I can get it to decimate I might be able to get into Blender to retopologize.
But now to sit back and get some shut eye.
Good night all.
Hello all, well my hand is nearly back to normal, and I have managed to transfer over some of the files from my old 3dsmax and Maya modelling files to Blender. They are located at Blendswap.com and can be found at my user profile http://www.blendswap.com/3D-models/author/thordwilk/
Do what you want with them (for fun) but give me a little heads up so I can take a look at its progress. If its a company who is interested in using these for profit please give me a email and we can work something out.
Till next time,