So today’s been a good day, I passed my Trinity English exam and now I’m both a 3D modeller and a English Teacher. Multiple job opportunities HO!
To celebrate here’s some more renders: (Quick note: they are all high renders so zoom in to see the details!)
Fiona: to those that have seen this wondering what’s new, first off its the old renderer, but several of the hairs were recoloured with inner grey colouring in line with how fox fur looks under the orange, the hair count has been trimmed a little to speed up render times, the bald spots have been cleaned up and the eyes now have iris’s that should reflect light like a real eye (fingers crossed as I haven’t had a chance to animate her head yet, so its based on still renders). General cleaning up, less gloss on the hair so light doesn’t light her up like before. Each hair type now has the correct light shine, so Black gives off the blue tint, orange is a cross between yellow and light orange, White is slightly white/greyed, bits of yellow staining might be tweaked later but thats for later, now her heads for animating.
Drossel V1: Rendered the original design with the V2′s colouring scheme, gives a odd polished gun metal look.
Drossel V2: Quick look at the total model with and without armour, back view included. The design look I’m going for is that unlike the V1 design she isn’t really designed to be without her armour in this version. It not only covers her skeleton but also acts as structor support on the knees and arms, also Ill have to redo her neck to take into account that she has a friggin extra leg attached to her head (which I see as the driving part in the design) which cant be light to carry around. But its coming along nicely.
Took a night to test out the strand rendering in cycles. Below are my tests of the hair on Fiona. First off I do like some of the renders, but it is really really long to render a nice look set of hair, but I did manage to get some of them down to reasonable levels, but when it came to trying to combine all the different hair settings the time sky rocketed and does crash unless given all the attention.
Also I just cant get the settings to allow the hair to layer on top of each other like I do with the original model. The closest I got was to get the black sections to mix with the orange even with the add shader. The white gets taken over completely by the orange and the yellow is non existent. I’m not sure if its just due to cycles build missing what I need or I’m missing something obvious, so I’m going to wait on the next builds and try again then.
Credit goes to Blender Guru for his hair tutorial and Blender nerd for his alpha mapping video which helped a little in getting the Fiona model to work sort of like the original.
Progress shots of Drossel mrk2 and Evil Diva is coming to stores!, Preorder info below. Go to your local comic store and ask for this comic under the Diamond banner, the series is damn good and is worth a pre order. If you fancy a cool indie series give it a look. I’ve got my preorder already
Quick addition: Here’s the link to the Evil Diva site for those that would like to get a taste before buying:
Created in Blender, Rendered with Renderfarm.fi.
Still needs some additional features but I’m like the progress so far.
Pick your poison:
Fiona Test Head upload from Thordwilk / Adam T Wilk on Vimeo.
Hello all as I have been meaning to do I’m currently finishing off some projects for Cerebus and another company (who I cant mention atm), along with this and my new job at the Co-op Ive been finding little time to do the projects like I had hoped, I have made some progress though and will post the renders of how they are going here.
FF Image = is the one I have spent the longest working on, it involves a different style of hair colouring, Im not sure if its technically quicker (as mentioned in my previous posts) but the pay off is that you can control the length of hair and coloration of the fur with ease and repair/replace sections in next to no time. Once I get the time I will be making the tutorial for this characters fur.
Greeble Village = Probably the last set of models for the Cerebus Project, designed to help fill in gaps in towns, yet not be too heavy of detail. Simple structures that can have bits and pieces thrown on to add individualism.
Pigu Mum = Not too much to say except Ive been looking back at changing this character some after discovering the newer way to handle hair.
Other projects = 2 at the moment that I cant mention but they also have been taking up a fair amount of time as well.
Like the title says
One of the final render and one of the body compared to the skeleton.
Something Ive been cooking up for future use, sort of like a advanced greeble to help with the building of centaurs and get some practice in since my Das Hund work on Zbrush.
I found this animation whilst doing my usual web surfing, it was created with maya and built in roughly 3 months by a small group. There is a link on the youtube page to the production of it.
I was attracted to the emotion in the eyes and the stress the main character is going through, it had a feel of a late Woody Allen movie (not surprising since his face was a inspiration for one of the characters). But its those eyes that get me, they are very expressive for the scene, and the work on the face is really moving.
The sad joke I believe is that since the cast are dogs, her 12 years statement probably means she has only about 4 more years to go, not surprising then with what happens in the end. A sad but stirring short and a pretty quick fav for me, and one worth further study.
A piece I did to keep me out of a slump I was having after finishing my university course.
I took a character by Eric Schwartz’s Web comic “Sabrina Online” and remade her in 3d, I followed her design from a model sheet and then added a few tweaks to give make the face and body shape more manageable.
Character is by Eric Schwartz , I’m just a fan of his work and can only claim creation rights of the 3d model.
I should point out that although its a little boring to have characters in T poses I’m still learning how to effectively rig characters and it being a tricky business with 3dsmax 9 its usually best for me to just keep them in T poses till I can do a good job of posing, one day I would like to do a animation with her at a bar singing the song by Jessica Rabbit to a host of my other characters, but till I get better at animation Ill stick to T poses.