Well I had little time to do much more with this head, I managed to Dynamesh it so I got it nicely squared off all round (and lost a million polys as a bonus).
. Afterwards I had to re touch alot of the detail due to the conversion but it wasnt too bad (certainly easier then carring on as it was previously). Now if I can get it to decimate I might be able to get into Blender to retopologize.
But now to sit back and get some shut eye.
Good night all.






















