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3D/2D Designs. "Carpe diem quam minimum credula postero".

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A sad goodbye to Disneys 2D (for now)

Posted by Thor D Wilk on March 12, 2013
Posted in: Odds and ends, Technology. Tagged: 2D, 3d, Animation, Disney, the end. Leave a Comment

Hello all its been a quiet few days, sorry I haven’t had anything to post (actually i have plenty but I’m hoping to make it more then the usual stuff so I’m combining it all together) but for today Id like to leave this message I saw on my Facebook page by Doug Walker from thatguywiththeglasses.com.

Doug Walker
Sad news: Disney has announced they no longer have plans to make any more hand drawn animated films. I adore hand drawn animation and how far Disney has pushed it over the years. Their art has been a large part of many childhoods, including my own, showing us how to convey great stories, great characters, and great art through animation. They have helped us grow, learn, and imagine beyond what we thought we could imagine. I connect these words to the end of any great artistic phenomenon, “I’ll be back when you call me, no need to say good bye.”
http://www.youtube.com/watch?v=QLpYYG2-t0U
Now that Disney seems to be putting in the final nails into the 2d studios coffin I would like to point out something that might be of some good news, I think that the success of Paperman might well give all the 2D artists within Disney a chance to move into the 3D space, “Papermans” achievement is in allowing an artist to add animation on top  of existing 3d models to give the characters a more hand drawn look. Using “Meander” (a excellent article is on this subject and Papermans making of is here in FXGuide ).
It might in some respects be seen as little more then an artist doing filler work, but watching that animation I hold out hope that they will make more films using that look. The other issue is that a lot of animation these days are done in 3D or flash, giving it a particular look about it that the younger generation feels comfortable with. People such as myself who were there at some of the first 3d animations were being introduced (Young Sherlock Holmes “Knight scene” anyone? ) to Tron (sudo 3d but not really) to the eventual appearance of Pixars Toy Story could probably see this was something that was going to come about eventually. Disney reputation for making 2D animation in the past was tarnished by the way it treated its animators before and after the death of Walt Disney and the success of the Lion King, (a old but great documentary is that of Dream on silly dreamer for those interested in seeing what I mean).
I was lucky enough to meet a few of the greats that worked in those studios and still keep my posters of their signed works cherished on my walls. Seeing Eric Goldberg at Animex 2011 and seeing the reaction of the crowd on his final closing talk was one of the most memorable moments Ive ever seen.  He literally was in tears at the amount of people who remembered his characters and appreciated all he had done through his life.
Now we are in a generation of animators in front of keyboards. We will still need our 2D artists to give us the spark and imagination to create these characters, but we also now have much more fluid abilities to create characters in 3D as well.
It is a sad day, but we still have the memories and a hope that those that were working on 2D projects can make the transition to 3D and carry on trying to inspire the future generations.
As Doug mentioned on behalf of the 2D Disney animators “I’ll be back when you call me, no need to say good bye.”
Laters all.

 

Recording of a Cheetah running

Posted by Thor D Wilk on March 9, 2013
Posted in: 3d Works, Odds and ends, Technology. Tagged: camera, Cheetah, fast, frame, Muscles, running, speed. Leave a Comment

Sorry its been quiet, works been keeping me busy, but to tide you over till the weekend when I should have new stuff to post, here’s a great reference video for those working on animal motion.

A good pick me up for those that feel they are fighting their muse

Posted by Thor D Wilk on February 26, 2013
Posted in: Odds and ends. Tagged: art, artist, muse, pick me up, Videos. Leave a Comment

Morals in animals

Posted by Thor D Wilk on February 25, 2013
Posted in: Odds and ends. Tagged: animals, emotions, experiments, SCIENCE!, ted. Leave a Comment

Awesome experiments in finding “fairness” in animals.

OMG this is freaking cool

Posted by Thor D Wilk on February 24, 2013
Posted in: Odds and ends. Tagged: animals, Cool, entertainment, Real, SCIENCE!, That voice, video, Wow. Leave a Comment

A little off my usual beat but just look at this video and try not to be amazed.

Mix mash

Posted by Thor D Wilk on February 22, 2013
Posted in: 3d Works. Tagged: 3d, 3d modeller, Blender, Drossel, Female, Fox, fox fur, Fur, light orange, Models, Remake, renders, robot, Robotics, Tired, wip, Work. Leave a Comment

So today’s been a good day, I passed my Trinity English exam and now I’m both a 3D modeller and a English Teacher. Multiple job opportunities HO!

To celebrate here’s some more renders: (Quick note: they are all high renders so zoom in to see the details!)

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Fiona: to those that have seen this wondering what’s new, first off its the old renderer, but several of the hairs were recoloured with inner grey colouring in line with how fox fur looks under the orange, the hair count has been trimmed a little to speed up render times, the bald spots have been cleaned up and the eyes now have iris’s that should reflect light like a real eye (fingers crossed as I haven’t had a chance to animate her head yet, so its based on still renders). General cleaning up, less gloss on the hair so light doesn’t light her up like before. Each hair type now has the correct light shine, so Black gives off the blue tint, orange is a cross between yellow and light orange, White is slightly white/greyed, bits of yellow staining might be tweaked later but thats for later, now her heads for animating.

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Drossel V1: Rendered the original design with the V2′s colouring scheme, gives a odd polished gun metal look.

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Drossel V2: Quick look at the total model with and without armour, back view included. The design look I’m going for is that unlike the V1 design she isn’t really designed to be without her armour in this version. It not only covers her skeleton but also acts as structor support on the knees and arms, also Ill have to redo her neck to take into account that she has a friggin extra leg attached to her head (which I see as the driving part in the design) which cant be light to carry around. But its coming along nicely.

 

Drossel V2 wip shots, legs, wheels and more legs

Posted by Thor D Wilk on February 17, 2013
Posted in: 3d Works. Tagged: 3d, artistic license, Blender, cycles, Designs, Drossel, Legs, legslegslegs, mech, Models, renders, robot, Robotics, Tired, various artists, wheels, wip, Work. Leave a Comment

Current build of the Drossel build based on the newer version. I took some references from various artists sketches of what they though would be inside the shell of Drossel, and then worked out how the joints should bend and move with some added artistic license.

Depending on size it take about 30 mins to about 2 and half hours to render. But at least now her wheels can come out of her feet and her legs can rotate without being trapped

(fingers crossed I haven’t had a chance to rig it up yet).

Anyway enough talk here are the renders.

All done in Cycles Blender.

V2-Drossel-WIP-legs 002 2013

 

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