There are times when even I feel like I should hang up my favourite subjects and just start modelling things that every one seems to do, like musclely blad men with constipation expressions in armour so heavy that they would fall over normally, or ‘wacky cartoon characters that dont seem to fit either a game or movie format, ( not good enough for one or the other).
I still havent achieved the look im going for in terms of 3d, in my head I can see what I want to get too and Ill get there eventually but for now Ill just keep practising my craft till I can put onto the screen. In the mean time heres a nice video from Andrew Price on the subject of “Keepin it real ( in the 3d Industry)”
Also more work is on the way, I have been working on various VFX effects in blender to spice up my work and it will be posted soon along with ‘other’ models I have been working on for a while now.
So after a rough week of moving home and general fun of having to pack/unpack 2 years of stuff into a room a size smaller then my last I’m finally (nearly) back together and on the modelling wagon again.
So what have I been doing? little of this little of that, the blog explains more (thordwilk.wordpress.com) but behind the scenes I have been watching my page views and what’s my highest viewed work? is it the high detailed models I spend days on? Maybe the playthrough of the builds?
Nope its a 18 second turntable 3 hour piece of work. A short piece I made in Zbrush to do with My Little Pony.
So if that’s what it takes to gets my work recognised who am I to ignore it. This is a test animation Im doing in Blender. Rendered in Renderweb.
Quick edit: Im taking into account the total views on all my sites here not just WordPress, for highest views on wordpress alone it was my test render of the chemical workhouse 88 people in one day woohoo! Second was my MLB series at around 60 ish views but still awesome
Quick quick Edit: Forgot the image version (Doh!)
Well its been a busy set of weeks, Ive had to move house and been a little burnt out since my last modelling pieces, however I still have been keeping up with my training and as such heres a image I made following BlenderGurus tutorial on outdoor lighting (http://www.blenderguru.com/how-to-create-realistic-outdoor-lighting/), the tutorial is about 50 mins long but it took me about 3 hours to pin down everything in the tutorial to a point I had it memorised. I didnt follow it completely (he was going for a mirrors edge look, I was look for more grunge). Also fun facts were learnt about the way Pixar does its lighting in its movies, very easy and makes much more sense then just using global illumination to try and quickfix the lighting area. Anyway I have 3 flavour of image one is a 1920×1080 with the whole scene and another is a wide version for those with dual monitors.
And for those who have a little too much screen size there is a really large png version BUT be warned! Its 12mb in size.
Also I have managed to mash two tutorials together on the subject of clouds in Blender and came up with a nice little desktop cloud. It comes with a video upload on my youtube and vimeo accounts but it was just to test the rendering services at Renderweb (free facebook rendering service).