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Quick update

Ok been a bit since the last one but here is a image of what Ive been working on… more to come.

Also on the job situation: Working is both tiring and worthwhile (duh), plus my bank account is going to be happier.

Cerebus Village wip

Creating nothing but greebles to help fill in a scene Ive been making for some village/city scene in the story.


Everything is designed to be just duplicated and added to walls and squares to create the scene, so far from what I built I made the image of a test scene above. Adding more as and when I have time.
Also on a RL issue I managed to acquire a part time job!, nothing too taxing at the moment, but it helps with my current funds and will help towards pc replacement parts or a complete rebuild.

On the fur tutorial: I’m currently rebuilding a character to use this technique I figured out. It should help better explain how the process works. But to be clear Ill point out some things now.
1: Its a lot of pre-work but not a lot post work. (So more work done before you even use the fur system)
2: Its not the quickest setup either (currently I’m about 20% through) but again will allow a lot of room to fix after the fact should you need too.
3: You might not notice the difference on simple furred characters but those with multiple hair colours, strand lengths and complexities this will help.
4: It should be also a good way to cut down on the amount of fur sections you’ll need to use.

There is two other things Im also working on but one is a commision and so I cant talk about it, and the other is my Akira bike (which I have been tweaking since I found some better car sheen paint nodes I found on BlenderArtist)

Cerebus Valley scene

Well its not exactly all I hoped to post but to prevent this blog falling into nothingness here are some of the projects Ive been working on.
Cerebus Landscapes
Tricky test as I haven’t been done landscapes before, but with some research on Blender Guru and Blendercookie I managed to make it easy to use and relatively easy on the rendering (depending on how many trees you add to the scene).


This is one that was built to be easy to repeat, so the mountain can be repeated as its very low poly since the high poly version was texture baked on top. Its kept fairly simple so that it can be given to a texture artist, and so as to not draw too much attention away from the characters.
There are two different type of trees, one in the scene is the high poly version and in the far distance there is a very low poly tree to break up the horizon. (not shown)

Sorry for those that come to view my recent works, Ive been both creatively drained and work overloaded. I however have also been keeping myself busy with my 3d works when I can and made some pretty cool breakthroughs in regards to fur in Blender that I hope to write a tutorial for.
I also will have the rest of my projects posted that include things from the Cerebus film, the Akira bike and a first attempt at my animated show-reel that I’m sorely missing.
So if your a regular I haven’t died or given up, Ive just been too busy to keep my regular posts. I hope to come back again soon after the coming weeks business.

Would have had more to show, but unfortunately I had a number of errors and lost work that will have to be redone, so till then here is series of tests that I’m working on to add something to the turntable display.

Test 01 – Good result but add issues with the side parts of the wheel, so more work needed. Render time 15mins

Test 02 – Changed a number of settings on the floor, adding a amount of stickyness to the tire to have the smoke cling a little more. Render time 15mins

Test 03 – Adding a little movement, managed to clear the smoke from the sides. Render time 30mins

Test 04 – Similar scene with a black background to make it easier to see, need to clear the grippyness of the smoke now as it seems to be a little too heavy off the ground now. Render time 40mins.

5 hours and 750 renders later I finished off another render of the bike with a scene to make it better fit in. Simple scene took about 20 mins tops, includes the garage, a door, items (cupboards, table, tools drawer), and background scene with streetlights.

Enjoy.

After this I’m working on a turntable animation of the whole bike which will have the stickers included on the bike (finally).

So yes, hmm seems Ive hit a spot with this creation, so here is a few renders for mock posters of the up coming Akira film (2013), however!, if your one to prefer either the correct date for the setting (2030) I have you covered, or just have it based on the original release date (1988) got that covered too.

Also included a few designed with a retro flair to be more in keeping with the Manga.

Also thinking of making t-shirts out of them, anyone interested?

(Ok that was a little weird)

So after a quiet few days here is a selection of renders of the bike.  It still needs its stickers to be projected on but I’m happy with the base look already. And what better way to show it off then with some experimental renders :) )

Hello all again, its been a busy few days so I’ve got a fair bit of work done, currently I’m finishing off the Akira bike (the control panel is proving tricky) but until I’m happy with it here is a short film by a collection of Taiwanese Students at the National Taiwan University of Arts.

Here is their site and below their video, please sit back and enjoy, afterwards leave a note on their vimeo site :) .

Quick Update 12/2/12

More work on the bike, followed a material tutorial for a metallic sheen through cycles by MrLasla

(http://www.youtube.com/user/MrLasla)

Now Im adding the asymmetrical details to the bike along with the dashboard and vents.

After that I have to decide if Im going to retopologize the whole lot into one piece, or do them seperatly ,and then add the displacements and stickers after.

Quick edit:

I had the image loaded up on my laptop and it came out quite washed out. Worryingly I redid the lighting using my laptop, added a extra 200 cycles and moved the camera a little to give it a more side profile.

Enjoy.

Edit: 15/03/2012

More work on the body, also done from the opposite side of the bike.

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