Sorry for those that come to view my recent works, Ive been both creatively drained and work overloaded. I however have also been keeping myself busy with my 3d works when I can and made some pretty cool breakthroughs in regards to fur in Blender that I hope to write a tutorial for.
I also will have the rest of my projects posted that include things from the Cerebus film, the Akira bike and a first attempt at my animated show-reel that I’m sorely missing.
So if your a regular I haven’t died or given up, Ive just been too busy to keep my regular posts. I hope to come back again soon after the coming weeks business.
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Would have had more to show, but unfortunately I had a number of errors and lost work that will have to be redone, so till then here is series of tests that I’m working on to add something to the turntable display.
Test 01 – Good result but add issues with the side parts of the wheel, so more work needed. Render time 15mins
Test 02 – Changed a number of settings on the floor, adding a amount of stickyness to the tire to have the smoke cling a little more. Render time 15mins
Test 03 – Adding a little movement, managed to clear the smoke from the sides. Render time 30mins
Test 04 – Similar scene with a black background to make it easier to see, need to clear the grippyness of the smoke now as it seems to be a little too heavy off the ground now. Render time 40mins.
5 hours and 750 renders later I finished off another render of the bike with a scene to make it better fit in. Simple scene took about 20 mins tops, includes the garage, a door, items (cupboards, table, tools drawer), and background scene with streetlights.
Enjoy.
After this I’m working on a turntable animation of the whole bike which will have the stickers included on the bike (finally).
So yes, hmm seems Ive hit a spot with this creation, so here is a few renders for mock posters of the up coming Akira film (2013), however!, if your one to prefer either the correct date for the setting (2030) I have you covered, or just have it based on the original release date (1988) got that covered too.
Also included a few designed with a retro flair to be more in keeping with the Manga.
Also thinking of making t-shirts out of them, anyone interested?
(Ok that was a little weird)
So after a quiet few days here is a selection of renders of the bike. It still needs its stickers to be projected on but I’m happy with the base look already. And what better way to show it off then with some experimental renders
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Hello all again, its been a busy few days so I’ve got a fair bit of work done, currently I’m finishing off the Akira bike (the control panel is proving tricky) but until I’m happy with it here is a short film by a collection of Taiwanese Students at the National Taiwan University of Arts.
Here is their site and below their video, please sit back and enjoy, afterwards leave a note on their vimeo site
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Quick Update on the Akira bike, decided to test out a cycles render, havent added the right materials yet but its looking pretty nice so far. However trying to make the bike look like on the diagrams and in the manga is a little tricky, parts are on, thenbits are left out in some scenes, whilst the diagram only covers one side, there are parts that arnt repeated on the opposite side, so in part Im doing a bit of this and a bit of that.
Still…..
tldr
its coming along.
Been feeling a little drained for inspiration, whilst I have work on the burner, my patience for render times has been running thin of late, so in a effort to get my brain on something different, Ive been looking up Unity since its got a free ios and Android give away lincense thing going at the moment (still going on till April, get it whilst you can) and doing a little sketching of level design for a race track.
Im a fan of the old Extreme G series on the pc and gamecube, and as such thought up some designs for tracks and bikes in a similar flavour. Nothing too serious, just something to give me brain something different to work on.
Tonight I did a bit of work on a recreation of the Akira Bike, why that bike? Because its awesome, thats why.
So here is a little wip image on a recreation of the Akira Bike, still wip (obviously) but I thought it made a nice wallpaper
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I think I’ll use cycles to render this once its done, found very nice materials thanks to generous people in the Blender community and those on the G+ blender group.
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Also on a side note WOOHOO more regection letters!
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Why am I happy about this? Because it beats getting nothing at all, after spending hours crafting a resume and covering letter for that particular business, and then sitting on my hands hoping to hear a responce.
I dont know if I should be considering this a good thing, since I should be getting at least a interview, but it’s better then the maybe/maybe not limbo situation, that can happen all too often when waiting for a responce
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So after importing a decimated version of Raz i got to work uving and sorting out the various sections of his clothing.
Nothing too special at the moment, mainly just to test out the uving.
However after looking it up several hours later I noticed some niggling problems with the hands and the lapel of the jacket. So after some fiddling with the uv I figured it made more sense to redo the uv and as such the colour and normal map. Annoying, but neccessary.
So after fixing the uv,reapplying the normal map and redoing a quick and dirty uvunwrap I had the model back in order. I started shaping the head/helmet/glasses and eyes to be more like the original Raz. A simple lattice modifier on each part and its sorted out the shaping very quickly.
Also forgot to mention the size differance, Original was about 1.5mil, decimated to 500,000. Then finally after doing the retopology I got it down to 5,000 faces (give or take a few hundred).
Shrunk down the sections on the arms and legs to be more in styling and added the backpack, belt and buckle to the mix.
And here is the final result.
Im a little annoyed at the texturing, as I mentioned earlier I did a dirty uvunwrap, unlike the original attempt I didnt do the clean up of the uv after unwrapping so things like the jacket are a little funky, but thankfully if I wanted to I could fix it later with little issue, for now it looks unnoticable on the render.
All the texture work, unwrapping and retopology done in Blender, Sculpting was done in Zbrush.
Still I enjoyed the end result






















