Just some more shots I’ve worked on, the bulb has a issue that it doesn’t seem to let the light through the glass material, so I had to add a emission to the glass bulb itself to get the glow to appear on its surface and beyond, however this now gives a effect of being bright and showing a glowing filament inside (which I thought was a nice touch).
I then added it to the wall scene and added a normal/grayscale map tot he displacement section of the wall. Then added some fancy lampshade to the final piece and left it to render for 470 frames. It took 3 hours to complete (most likely to the resolution) but I love the effect its had on the wall.
Warning Large files











