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So after importing a decimated version of Raz i got to work uving and sorting out the various sections of his clothing.

Nothing too special at the moment, mainly just to test out the uving.

However after looking it up several hours later I noticed some niggling problems with the hands and the lapel of the jacket. So after some fiddling with the uv I figured it made more sense to redo the uv and as such the colour and normal map. Annoying, but neccessary.

So after fixing the uv,reapplying the normal map and redoing a quick and dirty uvunwrap I had the model back in order. I started shaping the head/helmet/glasses and eyes to be more like the original Raz. A simple lattice modifier on each part and its sorted out the shaping very quickly.

Also forgot to mention the size differance, Original was about 1.5mil, decimated to 500,000. Then finally after doing the retopology I got it down to 5,000 faces (give or take a few hundred).

Shrunk down the sections on the arms and legs to be more in styling and added the backpack, belt and buckle to the mix.

And here is the final result.

Im a little annoyed at the texturing, as I mentioned earlier I did a dirty uvunwrap, unlike the original attempt I didnt do the clean up of the uv after unwrapping so things like the jacket are a little funky, but thankfully if I wanted to I could fix it later with little issue, for now it looks unnoticable on the render.

All the texture work, unwrapping and retopology done in Blender, Sculpting was done in Zbrush.

Still I enjoyed the end result :)

Heres the blurb I made for the youtube channel.

“Created in one sitting, around six hours. was meant to just be the head but the project went pretty well so I carried on till it was done. (I havent included buckles or pockets, as they will be added once its in Blender and retopologized).

Done as a fan piece towards a great (but at times frustrating) game.
Character is owned by their respective owners Double Fine and I hope that they manage to create a sequal in the future.”

So now I have to do the retopology and add the little bits and pieces to the costume. The rest will be done in Blender.

Btw if your looking for a 3d modeller for your production and dont mind me using Blender (I can make it work for any other program, but Im fastest on Blender). Drop me a email at Thordwilk@gmail.com. I dont mind contracted work and Im willing to travel just about anywhere in the world. So what are you waiting for :)

 

Woops! Nearly forgot the wallpaper

One night experiments

Ive recently managed to nearly clear out more of my work and had a night to just experiment.

So after installing and trying out the city generator addon Suicidator and fiddling about, I had a idea for some more abstract city designs, so got to work using the curve addon. After a while I came up with 2 different designs I though were pretty good and decided to post them up.

Both done in one night and mostly to try out something I havent done in a while :) All in Blender.

Originally I was going to post the super high rez verisons but they are quite large in size and probably not the going to be used all that much.

These are compressed and shrunk down to fit better into a monitor.

Well I said to myself Id finish this off today and I did it, I modelled the whole body (excluding the head) this afternoon. Retopologized, uvd, normal mapped, and tweaked like crazy to get all the pieces to fit on the model. Next step is to send it off to the texture artist and rigger and get feedbak on anything I have missed (which I hope will be little).

Anyway heres a image for those with TLDR itish, good night all.

Cerebus Chico progress shots

Quick post to show the progress of the Chico head for the Cerebus Project.

Hello all again, Im back from my sickness and with a short piece Im working on the side for a future project. After the last few days I had to get my my mind back into creative mode, so I did the follow up to the Boar Skull with the wip of the Boar Skin. Here is a link to the videos.

1. Here it is with music for those that cant sit still for 2 mins

Youtube:

and here is the vimeo version which quality wise is better.

Vimeo:

 

Next its off to Blender and to retopologize and create the rest of him.

Yeah wasnt feelin to well this week so I had to take a brake from modelling to recover. But before I got too ill I managed to get some pieces completed, one is the skull of a boar (without tusks)

Originally got carried away with modelling this as I was intending it to be ust a template for a new character to go with the pig family.

But anyway here is two versions, one is sharper then the other. (I get the feeling its more stone like then the smoother one which feels boney)

 

The other piece Ill post later as I am reworking it each time, its a attempt to do a skinned Leonardo De Vinci style human torse/arm, first two attempts have been meh so Im redoing it in my spare time.

 

Heres a spare model of a different skull (Ox I think) that I did in Sculptris for fun (redid the bottom when I got hold of the glass material).

Final work on Woody Allen Model

So its complete, everything in the image has been uv’d and had its normals applied to a lower poly version, all except the eyes and the glasses (didnt seem to be much point), pants and shoes. The rest is all normals on model.

All finally finished in Blender.Quick edit here is a wire frame version to see what its like without the mesh smooth or normals.

More work for the Woody Allen model, this time the arm and hand, unfortunatly no video (was redone several times so it would have been a little boring to view). But a nice still of the arm so far, not liking the look of the nails but for now itll do. Not much detail int eh arm since itll be covered but I enjoyed doing the wrinkles ont he hand and knuckles (part sculpted , part alphad).

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